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Third Coast Airsoft: Prarie Fire


Third Coast Airsoft and Texas Paintball bring you Prairie Fire, our epic Vietnam War themed MILSIM.

TIER 1 mission is included in the ticket price

Uniform and weapon requirements
Conventional Allies (ARVN, US Military, Australians)
UNIFORM: OD Green or Ranger Green (combat shirts are acceptable), for Australians non digital AUSCAM
Woodland camo is also allowed

MACV SOG (Special Operations Group)
UNIFORM: Green Tiger Stripe and early pattern Woodland (ERDL), as well as black

North Vietnamese Army (NVA)
UNIFORM: Khaki tan
Vietcong
UNIFORM: Solid black (Rice Hat preferred!)
For awesome uniform setups check out https://www.mooremilitaria.com/

For list of period weapons see below in weapons section.

General uniform and weapon regulations (period specific)
This is meant to be an immersive event true to the time period! Of course it cannot be perfect and for the sake of gameplay liberties are given. However the following items are not permitted at this game:

1. FAST or MICH helmets are a NO-GO!
Neither side was using any helmet of this type or similar. US troops can run green boonie hats, green caps, green bandanas, or M1 helmets. M1 Helmets are preferred!

2. No weapons can be fielded with attachments, including suppressors!
Vietnam was old school. M16, AKs, whatever they may be must not be fitted with rails, lights, optics, or other attachments. Your weapon must fit the time period as closely as possible. We will allow M16s that are not of the Vietnam era as long as they retain the plastic handguard and carrying handle sight, and the same goes for M4s to simulate an XM177 rifle. Weapons such as the M700, M14, and other sniper weapons may be fitted with a scope and you may use a picatinny rail to attach the scope.

3. Plate carriers are a no go! While flak jackets were prevalent at that time amongst US forces, they are not the same as a plate carrier. You are welcome to wear other chest rigs and load bearing equipment, and are encouraged to wear a flak jacket as a US soldier if able.

WEAPON REGULATIONS
M14, M700/VSR-10, M16 (with carrying handle and plastic handguard only), XM177, M4 Carbine (with carrying handle and plastic handguard only), FN FAL, M60, Stoner 63, Uzi, M79 Grenade Launcher, M72 LAW, Shotgun. World War II weapons are ok as well.
AK47/AKM, AK74 (wood only), AK74U (wood only), RPD/RPK (wood only), Dragunov SVD (wood only), PKM, RPG-7, Uzi, FN FAL, Mosin-Nagant, PPSH-41, or any other WW2 weapon

Players can reference this link for a Vietnam Weapon database,
https://en.wikipedia.org/wiki/Weapons_of_the_Vietnam_War...

TCA RULESET
All players must have FULL SEALING ballistic proof eye protection (ANSI Z Rated) as a minimum at all times on the field: masks, mouth guards, balaclava, are highly recommended. (Regular Prescription glasses used as eye pro is not authorized). Lower face pro is mandatory for those under 18 (examples: mesh mask, balaclava, iron face, paintball mask, mouth guard) and recommended for all players 18 and older.
Red Dead Rags are required. Red chem light or red light for night and dark areas.
Simulated Mortar Strikes have a 10 Foot kill radius
Grenades- 10 ft kill radius. 1 thrown in Room all players in room are dead.

MIDCAPs Only
Players may run with an unlimited number of MIDCAPs, (no drums for non support weapons).

This makes LMG/GPMGs that much more important on the field.

MIDCAPs only unless running a RPK, BAR, BRUNO.
TCA RULES & REGULATIONS QUICK REFERENCE CHART

1. All operators are expected to follow the "Code of Conduct"
2. CHEATING WILL NOT BE TOLERATED, you will be ejected from the event with no refund for repeat offenders. Penalties will be assessed for the entire side.
3. All operators must use the proper BBs for that field
4. All operators must use hard lens type goggle or glasses that have a tight seal around the face and retention strap (must be ANSI Z rated) with no gaps bigger than a pencil eraser.
5. FPS limits for this event are hard and non negotiable, ZERO EXEMPTIONS
6. All hits to the operator's body count as a kill, including web gear
7. Gun hits do not count
8. When you are hit you will die in-place, call out loud "HIT", display DEAD RAG (either BRIGHT SAFETY ORANGE, RED) and act as if you have been fatally shot and remain motionless for whatever time period has been established for the game. (DO NOT STAND UP, sit or lay down, DO NOT REMAIN STANDING)
9. After the determined scenario briefed bleed out (5 minutes), you will place a red rag on your head, put your gun over your head or on your shoulder with one hand in the air and them move away from the combat area to the respawn area.
10. Dead men do not talk to live operators
11. Dead men do not talk on the radio, not even to say "I'm dead"
12. There is absolutely no shooting at anyone within the minimum safe engagement distance MSD established for your weapon.
13. If any operators have any disputes, they are expected to resolve them in a gentleman-like manner. We do not yell out for others to call their hits, the correct response is "check" or "ref check" TO CALL SOMEONE OUT RESULTS IN POINT DEDUCTION FOR YOUR SIDE.
14. Indoors all weapons must be on semi (indoor to indoor shots in the same building)
15. Electronic Warfare (ie jamming, listening in) IS NOT ALLOWED.

Hit Detailed Rules:
When hit, sound off vocally, you will place a red rag on your head.
1. Hits to any part of your body count as a kill.
2. Hits to any part of your tactical gear or equipment, such as ammo bags, canteen, and pouches, etc. also count as a kill.
3. Rounds that snap vegetation and continue on to hit you count as a kill. (ricochets do not apply)
4. Hits to the gun do not count as a kill.
Medic Rules:
- If a player is hit anywhere on their body, gear, clothing etc. they are considered "Hit". This includes weapons that are slung on their back or pistols in their holster.

All players are able to Medic other players. Each player will Carry 2 Bandages on them. Once a player is hit the player has a 5 minute bleedout. If another player reaches the hit player before 5 minutes he is to take one bandage and tie or wrap it around the player arms or legs. A player can be medic 2 times. When the player is hit the 3rd time they will wait their 5 minute bleed out and return to the nearest respawn.

FPS limits are as followed all guns will chrono in at

366 Fps or 1.55j Rifleman 0ft MED
1.86j Support Gunners and DMR 50ft MED
3.6j Snipers Bolt Action 100ft MED

All HPA/GBB System Weapons will Chrono in with .32g BB

AEG will chrono with .32g BB

All regulators will be zip tied and sealed with tamper tape.

Saturday

0700-0945 Registration/Chrono/Check in with MACV HQ and COSVN HQ
0945 Opening Formation, move out to mission 1
1100-1230 Mission 1
1230-1330 Prep for Mission 2
1330-1500 Mission 2
1500-1600 Prep for Mission 3
1600-1730 Mission 3
1730-1900 Prep for Mission 4
1900-2000 Mission 4
2000-2100 Prep for TIER 1, Operation Bright Light
2100-2200 Tier 1 Op Bright Light

Sunday
0700-0830 Prep For Mission 5
0845 Move out to Mission 5 start
0900-1030 Mission 5
1030-1100 Prep for Mission 6
1100-1200 Mission 6
1215-1300 Raffle/Closing Remarks

Later Event: August 14
O.L.C.M.S.S Cartel Wars